A downloadable mod

A mod for Dicey Dungeons
Made for the PIGSquad July 2021 Summer Slow Jam
(Remix + Unreliable Narrator)
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What's it do?
Nothing. Absolutely nothing. Nothing at all. It's exactly the same, regular game you always play.

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 PLEASE note this was made for a jam with the theme "unreliable narrator."  This mod is a joke. I mean it's totally playable and the music is awesome, but it's totally a joke,

To play: (you need to already own Dicey Dungeons)

* download zip file.
* find where your copy of Dicey Dungeons lives on disk. Unzip the file into the "mods" folder.
* start Dicey Dungeons. On the title screen, hit ESC, and click MODS. Select Whats New Pussycat, then click LOAD MODS.
* have fun!

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Credits:

Design, hacking: NextLevelBanana
Music: Steve Wilder Blumenthal
Art: Amanda Rivera Stahlschmidt @ air.artist

StatusReleased
CategoryGame mod
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorsnextlevelbanana, steveblu, Air.Artist (Amanda)
TagsDicey Dungeons

Download

Download
whatsnew.zip 117 MB

Comments

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game crashes when you win against rotten apple, possible dialogue bug?


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filename: diceydungeons
package: com.terrycavanaghgames.diceydungeons
version: v2.1 / 1.0 (mod API)
sess. ID: dicey_dungeons_2023-03-19_19'41'09
started: 2023-03-19 19:41:09
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crashed: 2023-03-19 20:04:59
duration: 00:23:49
error: ERROR in callscenemethod(Combat,update) static : Invalid UTF8, stack = 
Called from haxe.Utf8.length (C:\coding\haxe\openfl\std/cpp/_std/haxe/Utf8.hx line 74)
Called from lime.text._UTF8String.UTF8String_Impl_.get_length (lime/text/UTF8String.hx line 362)
Called from MyLocale.translate_minwidth (Locale.hx line 1045)
Called from displayobjects.Textbox.internaldisplay (displayobjects/Textbox.hx line 177)
Called from displayobjects.Textbox.displaytitle (displayobjects/Textbox.hx line 107)
Called from elements.Fighter.showfirstandlastwords (elements/Fighter.hx line 3170)
Called from states.Combat.update (states/Combat.hx line 857)
Called from Reflect.callMethod (C:\coding\haxe\openfl\std/cpp/_std/Reflect.hx line 55)
stack:
haxegon.Scene.callscenemethod (haxegon/Scene.hx line 93)
haxegon.Scene.update (haxegon/Scene.hx line 53)
haxegon.Core.doupdate (haxegon/Core.hx line 265)
haxegon.Core.onEnterFrame (haxegon/Core.hx line 178)
starling.events.EventDispatcher.__invokeEvent (starling/events/EventDispatcher.hx line 184)
starling.events.EventDispatcher.dispatchEvent (starling/events/EventDispatcher.hx line 144)
starling.display.DisplayObject.dispatchEvent (starling/display/DisplayObject.hx line 778)
starling.display.DisplayObjectContainer.broadcastEvent (starling/display/DisplayObjectContainer.hx line 456)
starling.display.Stage.advanceTime (starling/display/Stage.hx line 108)
starling.core.Starling.advanceTime (starling/core/Starling.hx line 469)
starling.core.Starling.nextFrame (starling/core/Starling.hx line 455)
starling.core.Starling.onEnterFrame (starling/core/Starling.hx line 682)
openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)
openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)